
How to make the script wait/sleep in a simple way in unity
In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication.playModeStateChanged specifically …
How To Play Animation Through Script? - Unity - Stack Overflow
Jun 2, 2020 · I am making a game and I made an animation for the win screen. According to all the tutorials I've watched, the animation is played when you activate the GameObject. …
unity game engine - Accessing a variable from another script C
Can you tell me how to access a variable of a script from another script ? I have even read everything in unity website but I still can’t do it. I know how to access another object but not …
Unity: NullReferenceException: Object reference not set to an …
Jan 29, 2019 · I am following an Unity tutorial. I face a problem when trying to detect collision in the game. This is the error: NullReferenceException: Object reference not set to an instance of …
Sending http requests in C# with Unity - Stack Overflow
Sep 2, 2017 · using Unity WWW, but it doesn't match my requirements; using some external packages from NuGet - Unity doesn't accept them :(Most problems were with threading, I'm …
Unity: Conflict between new InputSystem and old EventSystem
Nov 26, 2020 · Unity will restart. Now your problem should be solved. You will be able to use old input system packages and the new ones also simultaneously. Cheers. P.S. Click on this …
Changing color of of gameObject in Unity - Stack Overflow
Jul 23, 2015 · Okay so I have this code. void Start () { gameObject.GetComponent<Renderer> ().material.color = Color.green; } I expected my …
Rotate object in Unity 3D - Stack Overflow
Feb 22, 2015 · If you are looking to add this to a game object where you can drop the game object into the script: using System.Collections; using System.Collections.Generic; using …
How to correctly inherit Unity's callback functions like Awake ...
Oct 31, 2018 · When tested in Unity version 2020.1.21f, protected callback functions like Start will automatically be executed in their child classes. There is no need to declare a function as …
How to pass data (and references) between scenes in Unity
1. Use the static keyword.. Use this method if the variable to pass to the next scene is not a component, does not inherit from MonoBehaviour and is not a GameObject then make the …