![](/rp/kFAqShRrnkQMbH6NYLBYoJ3lq9s.png)
Ogre Forums - Index page
Feb 3, 2025 · A place for employers, project leaders etc to post if they are looking for people to assist with an Ogre-based project. Please only post in this area if you have a _serious_ project proposition for which you already have something to show for.
Ogre without X11 - Ogre Forums
Oct 24, 2024 · I try to compile Ogre with wayland rather than X11, and I see the build guide: OGRE_USE_WAYLAND will use Wayland window system instead of X11 on Linux. But when I cmake ogre with -DOGRE_USE_WAYLAND=ON, I got Could NOT find X11 (missing: X11_X11_INCLUDE_PATH X11_X11_LIB), I don't know why.
develop 2D games use OGRE
Aug 13, 2012 · Ogre really isn't optimised for pure 2d apps, using it for that would be a waste of space and performance. Plus using billboards or other 2d elements isn't as nice as the typical sprite interfaces in 2d engines.
Running OGRE3D on Weston (Wayland + XWayland) - Ogre Forums
Dec 1, 2011 · you lost OGRE_GLSUPPORT_USE_EGL again with this one. anyway.. if xwayland is running, it should translate both X11 & GLX to wayland for you. So it is either not configured correctly or not running on ":0". The alternative to the xwayland translation layer is to implement that "WaylandWindow" backend for Ogre that I mentioned previously.
[SOLVED] Troubles with ManualObject - Ogre Forums
Jan 22, 2008 · for(float theta = 0.0; theta < Ogre::Math::TWO_PI; theta += step) instead of <=, since you are already linking the last vertex with the new one automatically by using LINE_STRIP. Index operations are also not needed at all.
numpy_sample.py : can't find "Ogre" module - Ogre Forums
Jul 5, 2018 · Ogre Version::1.11.1: Operating System::Pop!OS (Ubuntu derivative): Render System::OpenGL 3: Preconditions: newbie user; Fresh installation; successful build (`make install`); cython is installed; build log shows Python bindings are built; libs in `/usr/local/bin/`; `SampleBrowser` app works; everything seems to be nominally ok.
Can Ogre handle voxel environments? - Ogre Forums
Nov 21, 2006 · Ogre has come to my attention as being a well respected and flexible option. For the uninitiated I will quickly explain the basics. Most 3d engines represent the world as a set of polygons. A room, for example, might be built of 6 polygons for the 4 …
Building Ogre .NET bindings - Ogre Forums
Aug 9, 2019 · * I built the c++ OGRE.sln -> csharp folder * Building these cs files failed, so i made a .net project and used Visual Studio to see what was going on. I fixed two simple mistakes (an unneeded override and an enum that used uint values but was signed int) -> ogre.dll But now, lastly, i'm lacking this libOgre.so you speak of.
SOLVED_Quaternion rotation for vectors - Ogre Forums
Mar 6, 2011 · Although both of these ways in ogre don't generate bad quaternions when facing backwards. Not being able to have any axis rotated 180 degrees is a pretty bad restriction on an algorithm. (Tested it in code, your one makes models vanish as they approach 180 degrees, the above methods are identical but don't have that restriction).
Thinking about using Ogre and confused on the difference …
Jun 6, 2023 · Ogre seems to be about what I am looking for, but I am wondering about differences between Ogre and Ogre-Next in terms of what you actually put into a program. For instance: On the "What version to choose?" page it compares Ogre's "Toolbox" approach vs Ogre-Next's "Framework" approach. But what does that actually mean?