News

Those on the Unity Personal tier (which includes free basic Editor access) will be charged $0.20 per install after an individual game reaches $200,000 in annual revenue and 200,000 lifetime installs.
On this, Unity has now said download fees would be charged by Unity to subscription service owners - so Microsoft, in the case of Xbox Game Pass. Eurogamer has contacted Microsoft for comment on ...
As of 1st January, 2024, however, developers will be expected to pay an additional monthly Unity Runtime Fee per new game install - seemingly including re-installs and installs across multiple ...
Unity's 2.5% royalty maximum is lower than Unreal Engine's 5%, which is applied to Unreal Engine games which have earned over $1M in lifetime revenue. (Although note that Epic does not charge for ...
For smaller indie developers who use Unity Personal/Unity Plus, they'll have to pay Unity $0.20 per install once their game passes $200,000 in revenue over the last 12 months and 200,000 life-to ...
For anyone using Unity Personal or Unity Plus, their game must have made at least $200,000 USD in the last 12 months, and have at least 200,000 lifetime installs in addition to that.
Unity adding a fee for each time a game is installed Developers who meet revenue and install thresholds will need to pay up to $0.20 in Runtime Fees each time their game is installed on a new device ...
Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user ...
Unity games are getting better facial animations, water simulation, vegatitation, and more according to a GDC talk today focused on the 2023 Unity roadmap.
Starting January 1st, 2024, all games that use the Unity engine will be charged 20 cents (USD) for each game installation, once it hits a threshold of 200,000 downloads and $200,000 in revenue.