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Those on the Unity Personal tier (which includes free basic Editor access) will be charged $0.20 per install after an individual game reaches $200,000 in annual revenue and 200,000 lifetime installs.
For smaller indie developers who use Unity Personal/Unity Plus, they'll have to pay Unity $0.20 per install once their game passes $200,000 in revenue over the last 12 months and 200,000 life-to ...
Starting January 1st, 2024, all games that use the Unity engine will be charged 20 cents (USD) for each game installation, once it hits a threshold of 200,000 downloads and $200,000 in revenue.
Unity has also attempted to address the issue of repeated installations of a game per customer, writing that only the first installation of a game by a player would be subject to the .20 cent fee.
For anyone using Unity Personal or Unity Plus, their game must have made at least $200,000 USD in the last 12 months, and have at least 200,000 lifetime installs in addition to that.