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To create class diagrams and object diagrams, you need to follow some basic steps and rules. First, you need to identify the scope and context of your system, and define its goals and requirements.
Class A class (Figure A) is a blueprint for an object, containing three compartments. The first represents the name of the class as defined in Java. The second represents the attributes.
Background: In the modeling of object oriented software systems, the UML object diagrams are recognized very useful to complement class diagrams. However, up to now, there exists only one experiment ...
The essential UML logic diagrams are the class diagrams: they represent the classes of objects that make up a program. Object diagrams are used as the basis to show scenarios of dynamic evolution of ...
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