Double Exposure was a divisive sequel to a beloved narrative-driven adventure series. It ended up winning the Social Impact ...
I'm not entirely sure Life is Strange: Double Exposure was a good idea conceptually—nor was series fan and PC Gamer writer Mollie Taylor, who played the thing and had a good, if "unnecessary ...
Double Exposure and Lost Records differ in plot, main characters, love interest, pacing, environment, choices, music, dialogue, and mechanics. Both games are story-rich with female protagonists ...
In one of the sadder, more revealing tales we've heard recently, Life Is Strange: Double Exposure was honoured by the industry at the Game Developers Choice Awards 2025, winning the Social Impact ...
In an eight-second exposure, Nicolas Ruel captures the motion, color, and energy of some of the world’s busiest cities. Verdant Victoria Peak overlooks high-rise towers in densely populated Hong ...
Technically, Double Exposure is a bit of a mess. Thankfully, though, its primary mechanics – controlling Max, shifting realities – worked without a problem.
'We all got laid off', says former Deck Nine narrative designer, after no-one was around to pick up Life is Strange: Double Exposure's GDC Awards win ...
This fan service-laden Life is Strange sequel might appeal to newcomers more than longtime fans, weirdly enough. Life is Strange: Double Exposure sees a franchise go full circle, returning to its ...