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Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user ...
Unity angered lots of game developers earlier today when it unveiled its upcoming Unity Runtime Fee program, which takes a cut every time a Unity game is installed.It is particularly harsh for ...
UPDATE Sept. 20, 2023: Terraria developer Re-Logic has also thrown its support against Unity's policy changes, committing to donating $100,000 to two emerging game engines, and an additional ...
Unity adding a fee for each time a game is installed. Developers who meet revenue and install thresholds will need to pay up to $0.20 in Runtime Fees each time their game is installed on a new device ...
Meanwhile, Unity Personal, which Unity says is designed for "individuals, hobbyists, and small organizations," will just have to eat a flat .20 cents per install for the life of the game. You may like ...
For games built on the next version of Unity, “the fee is only applicable after a game has crossed two thresholds: $1,000,000 (USD) in gross revenue (trailing 12 months) AND 1,000,000 initial ...
Everyone is united against John Riccitiello (pic: Unity) Developers and even Unity’s own employees are outraged at the company’s new terms and it’s already escalated to death threats.
Game developers have voice concerns about this change, which is scheduled to occur at the start of 2024. Indie game company Landfall called the decision a counter to previous Unity statements and ...
As previously reported, Unity says that, from the start of 2024, developers that use its free tier of services will pay a fee of $0.20 whenever a new player installs their games.
In 2021, the number of games made with Unity increased by 93%, and the number of new creators increased by 31%. Furthermore, players are spending more on games than ever before.
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