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Unity has also attempted to address the issue of repeated installations of a game per customer, writing that only the first installation of a game by a player would be subject to the .20 cent fee.
Those on the Unity Personal tier (which includes free basic Editor access) will be charged $0.20 per install after an individual game reaches $200,000 in annual revenue and 200,000 lifetime installs.
For anyone using Unity Personal or Unity Plus, their game must have made at least $200,000 USD in the last 12 months, and have at least 200,000 lifetime installs in addition to that.
As of 1st January, 2024, however, developers will be expected to pay an additional monthly Unity Runtime Fee per new game install - seemingly including re-installs and installs across multiple ...
According to Unity, the updated software will allow developers to create games much faster and more efficiently than ever before and comes with new features like end-to-end multiplayer workflows ...
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