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Starting January 1st, 2024, all games that use the Unity engine will be charged 20 cents (USD) for each game installation, once it hits a threshold of 200,000 downloads and $200,000 in revenue.
Popular game engine Unity announced a “Runtime Fee” policy on Sept. 12 that, starting Jan. 1, would incur a fee upon developers each time a game utilizing Unity was downloaded.
For anyone using Unity Personal or Unity Plus, their game must have made at least $200,000 USD in the last 12 months, and have at least 200,000 lifetime installs in addition to that.
Unity, the cross-platform game engine that powers games like Rust, Hollow Knight, and Pokémon Go, has introduced a new, controversial fee for developers, set to take effect next year. Indie ...
Most Australian game developers, from indies to larger studios, use Unity to build games for PCs, consoles and mobile. Across the world, Unity reigns as one of the most popular development engines.
Game development engine Unity has U-turned on some parts of its hugely controversial plan to enforce fees on game creators every time someone downloads their work, following widespread backlash ...
The cross-platform game engine company, a pillar of the industry, reverts to its previous pricing structure with new cost adjustments effective January 2025. By David Wolinsky on September 12 ...
Unity adding a fee for each time a game is installed Developers who meet revenue and install thresholds will need to pay up to $0.20 in Runtime Fees each time their game is installed on a new device ...
But don’t worry, IGN India's video series on game engines, featuring Janvi Kapoor, our tech and science content creator at ...
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