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Unity’s new “per-install” pricing enrages the game development community Fees of up to $0.20 per install threaten to upend large chunks of the industry.
Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.
Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user ...
The Unity Engine, a popular game development tool, is getting a pricing overhaul. Developers are enraged. Special Series Main Character of the Week The people and things worth talking about.
Unity's "PolySpatial" development platform for visionOS is available in beta as of today, providing a way for developers to create and port over 3D experiences like games to Apple's Vision Pro ...
Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, unveiled a slate of new AI innovations and platfor ...
Vampire Survivors developer Poncle, for instance, gave a succinct "lol no thank you" when asked during a Reddit AMA over the weekend if their next game/sequel would again use the Unity Engine.
Unity this morning announced that it has opened the beta version of its development platform for visionOS. PolySpatial, which was announced in conjunction with Vision Pro headset at WWDC, is ...
Terraria developer Re-Logic has made a strong statement of condemnation toward Unity's controversial install fee policy, vowing to donate more than $200k to other game engines.
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