Most video game art books follow a certain template: Load up on concept art, show how the game evolved during production, add some commentary to connect the dots. Some lean more heavily on a studio’s ...
Ashly Burch, John Howell Harris, and Katie McElhenney saw their Side Quest series as a way to flesh out the world of Mythic ...
Mainly though, I thought it would be funny. And it was funny, but not quite for the reasons I expected. It turns out the ...