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These folks will be able to continue using the free version of the engine until they make $200,000, doubling the previous cutoff. They won't have to include the Unity splash screen on startup, either.
Unity also said no game with less than $1 million in revenue for the preceding 12 months will pay the fee. Whitten sounded a conciliatory tone as the company does damage control over its roundly ...
Unity also revealed changed for Unity Pro and Unity Enterprise: "The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. Your games that ...
Unity also made changes to the Personal plan, removing the need for the Made With Unity splash screen in games and increasing the revenue cap from $100,000 per year to $200,000, after which ...
Unity Pro and Unity Enterprise developers are being given the option of avoiding the Runtime Fee in favor of a 2.5% revenue share for the company, based on a developer's self-reported revenues, or ...