In 3D graphics, a technique developed by Phong Bui-Tuong in the mid-1970s that computes a shaded surface based on the color and illumination at each pixel. Phong shading is more realistic than ...
In 3D graphics, a technique developed by Henri Gouraud in the early 1970s that computes a shaded surface based on the color and illumination at the corners of every triangle. Gouraud shading is ...
3D tattoos have taken the world of body art by storm, transforming skin into a canvas for hyper-realistic designs that appear to pop out in stunning detail. From lifelike eyes and butterflies to ...
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Tom's Hardware on MSNNvidia teams up with Microsoft to put neural shading into DirectX, giving devs access to AI tensor coresMicrosoft will enabled neural shading and cooperative vectors in a DirectX preview this April. This will allow for better use of AI features mixed with shaders in games, and while it may be exclusive ...
Researches in India have used the adaptive network-based fuzzy inference system (ANFIS) and the grey wolf optimization (GWO) algorithm to develop an MPPT technique that reportedly increases the PV ...
Nvidia and Microsoft announced on Thursday that they would be adding neural shading support to the Microsoft DirectX preview this April. Neural shading will use cooperative vectors and Nvidia's ...
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