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Generating Procedural Tilemaps with Wave Function Collapse and Markov Chains. I’ve built a procedural 2D map generator based on the Wave Function Collapse algorithm, using a more probabilistic ...
During training, generator_2d.py reads all .dat files and, for each cell, constructs a sequence of five tokens: four neighbor tiles (north, northeast, east, west) and the target tile. Out‑of‑bounds ...
This project is a simple 2D terrain generator using the Wave Function Collapse algorithm. It creates a procedurally generated map made of tile images based on adjacency constraints which are hard ...
In game development, procedural method is a common method to reduce the high cost of content generation by artist. The idea of procedural content generation is to automate the generation content by ...
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