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Updated on May 18, 2025, by William Quick: Roblox started as just another creation tool that would let people customize characters, environments, and various objects, but it has since grown to a ...
Roblox's multistage plan is to have these cross-platform sellable items be applied to avatars, then to objects that could move across experiences, and then even to larger creations and worlds.
To modernize its avatars, Roblox had to craft a new tech stack known as R15, because the newer avatars have 15 body parts compared to the old R6 models, which only have six.
More like this Roblox Creators Can Now Apply To License Like A Dragon From Sega In Their Games To get a deeper look at what goes into creating the perfect avatar, I sat down with Favour Tega, better ...
In a new survey, Roblox asked Gen Z users to describe how they express themselves in the metaverse. It found that avatars and digital fashion are hugely important to Gen Z, sometimes even more ...
Roblox wants to make its avatars look less blocky and more realistic, and it has announced a couple of visual updates meant to achieve that goal during its annual developers conference. One of ...
Roblox is taking a big step towards improving the accessibility of in-game items and boosting the creator earnings by introducing regional pricing for avatar items. This takes effect from June 9, 2025 ...
Roblox users will soon be able to give their avatars facial expressions that mimic the player’s own, the platform announced today. The update, announced today at the Roblox Developer Conference ...