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Item: Represents categories (e.g., weapons, shields) 🛡️⚔️.; Tree: Represents the tree structure 🌳 and contains the root node for each element.; TreeNode: Represents each node in the tree, including ...
This project implements a hierarchical tree structure to manage items and their sub-items using recursive functions in Unity. The ItemHandler class handles the creation of trees, adds sub-items to the ...
This paper presents an array-based node-oriented structure for the max-tree representation, which allows direct access and flexible manipulation of its nodes, and is more suitable for OpenMP parallel ...