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Children who have spent money on their in-game character can gain increased attention and other advantages, thus buying popularity,’ says researcher Kamilla Knutsen Steinnes.
Kids who spent a lot of time on games were particularly at risk. And 6-to-10-year-olds were more likely to develop socioemotional problems than children age 5 or younger.
Video games may not be the safe alternative to competitive or high-risk sports for children who have or are susceptible to cardiac arrhythmia By Cheryl Chan Published Oct 14, 2022 2 minute read ...