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Learn how to code. In the 1980s, computer graphics were still in their infancy, with blocky game characters and a limited palette of colours to work with.
Coding is like telling a computer what to do, and in games, it’s how you make stuff happen. Imagine code as a conversation between the creator and the game.
Want to add a bit of visual flair to 3D printed parts that goes maybe a little more than skin-deep? That’s exactly what [volzo] was after, which led him to create a Python script capable of g… ...
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