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Objectives: To practice event-driven programming using Java-based GUIs. Description: Develop a Java program that creates a standalone GUI application that simulates an e-store which allows the user to ...
Learn what event-driven programming is, how it works, and how you can use it in your code. Discover the benefits, concepts, examples, and best practices of this paradigm.
Explore some of the most popular graphics programming languages and libraries. Learn how to add user interaction to graphics using event-driven programming, graphics libraries and frameworks, and ...
Created an interactive graphical map that displayed geo-spatial data using the **unfolding maps** library and essentials of data cleaning and data visualization on a map. Used core object-oriented ...
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