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As the title indicates, this book is a quick step-by-step introduction of computer graphics using Python, including rigid and non-rigid transformations; Bézier, spline and Catmull-Rom curves and ...
Already in its 4 th edition, Invent Your Own Computer Games with Python is pretty close to the ultimate how-to-learn python book. First, it combines an easy ramp up from expecting you to know ...
Book Abstract: To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party.Math for Programmers teaches the math you need ...
This includes extending Python, debugging and issues of performance and style. The part ends with a chapter on distributing Tkinter applications. The remainder of the book, over 250 pages, consists of ...
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