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As a reference, the algorithm in Fig 1 (using float without modeling fixed-point effects) ran in 3.5s (less than 2× faster than ac_fixed which models fixed-point effects). The runtimes presented in ...
Complete A Algorithm Implementation*: Efficient pathfinding with optimal results; Grid-based Navigation: Support for 2D grid maps with obstacles; Diagonal Movement Support: Optional diagonal movement ...
C++ 3D application that features mesh subdivision surface algorithms, phong tessellation, displacement maps, and much more. Implemented using a pointer-based Halfedge data structure - ...
Called SmartHLS, the tool allows C++ algorithms to be directly translated to FPGA-optimised RTL (register transfer level) code. It is based on the open-source Eclipse integrated development ...
Contextualized embeddings of words (such as BLOOM and BERT) outperform static embeddings (such as Word2vec, Fasttext, and GloVe) for many natural language processing tasks. In this article, an ...
The existing C++ algorithm for sorting a list of five items took around 6.91 nanoseconds on a typical Intel Skylake chip. AlphaDev’s took 2.01 nanoseconds, around 70% faster. ...