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Simple Java game demonstrating the A* pathfinding algorithm. Description: Search Strategy Game A tiled search area game with an ant for a robot character, a donut as the goal, different terrains with ...
This project is an implementation of the A* pathfinding algorithm. It is based on code from codebytes.in - ennoente/A-Star-Java-Implementation ...
The A* algorithm is a graph search algorithm which has shown good results in terms of computational complexity for Maximum Likelihood (ML) decoding of tailbiting convolutional codes. The decoding of ...
Reversible variable length codes (RVLCs) were introduced to significantly mitigate this phenomenon. In this work, a method to find an optimal RVLC in terms of the minimum average codeword length is ...
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