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LaMothe, mathematician and computer scientist and author of the immensely well-received Tricks of the Windows Game Programming Gurus, has reprised that technohit with the same thing for 3D simulation.
Any recommendations. I want to learn the mathematics, theory, and programming behind 3D graphics API's. I decided to purchase a book like this now due to the release of the PS2 Linux Kit, which ...
Unlike WebGL, WebGPU is not a direct port of any existing native API but is based on pre-existing graphics APIs provided by Vulkan (cross-platform), Metal (Mac), and Direct3D 12 (Windows).
A look at the evolution of computer graphics, from Steve Russell's original 1962 game Spacewar! to the cutting-edge 3D modelling techniques used by Jim Blinn.
Undergirding the platform is its open source programming language Taichi, which offers a high-performance computation on spatially sparse data structures like those from 3D visual graphics.
“All game resource files (missions, voice overs, SFX, MIDI music, in-game graphics and 3D models, etc) are loaded from the player’s copy of the original game, ...
Neuralangelo, a new AI model from Nvidia Research, uses AI to take two-dimensional video clips and turn them into detailed 3D graphics structures. With this tech, the researchers have been able to ...