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Ok guys, I am in a real bind here. I have a rather strict date on finishing this OpenGL app I started a while back. It is time for me to put some 3D character models in the game, but I have run ...
It uses OpenGL to render 3D graphics, and supports effects like colored lighting, mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites, procedural textures, particle ...
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