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Today we’re going to discuss how 3D graphics are created and rendered for a 2D screen. From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the ...
LaMothe, mathematician and computer scientist and author of the immensely well-received Tricks of the Windows Game Programming Gurus, has reprised that technohit with the same thing for 3D simulation.
Exclusive Game developers have battled each other for decades about whether voxels or polygons are best for game graphics. A voxel is volume element, a way of illustrating a 3D image without using ...