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No Non-diegetic UI components reside outside of a game’s story and space. None of the characters in the game, including a player’s avatar, are aware that the components exist.
Meta components can be quite subtle—like a slowly accumulating layer of dirt on the game’s 2D plane, but they can also feature prominently in the gaming experience. In action and adventure ...
Meta components can be quite subtle—like a slowly accumulating layer of dirt on the game ’s 2D plane, but they can also feature prominently in the gaming experience. In action and adventure ...
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