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Forty years ago, researchers developed a programming language that would become a brilliant educational tool. As I remember it, LOGO was a triangular turtle that roamed across the monochrome ...
A method for creating graphic images in the Logo programming language. The "turtle" is an imaginary pen that is given drawing commands, such as go forward and turn right. On screen, the turtle is ...
And as in the LOGO programming language, when the turtle moves, it leaves behind a trail that draws various shapes and lines on the screen. View All 5 Photos in Gallery ...
In fact, the inspiration for the game came directly from Shapiro’s own childhood, since he learned the Logo programming language (known in part for its use of Turtle graphics) at age 7.
Countless computer programming students have learned rudimentary skills by moving a “turtle” around a screen using a programming environment called Logo. Now Otherwise has adapted the concept ...
This is very similar to the LOGO programming language with and turtle graphics and nearly identical to the Roamer LOGO robot. To control the Big Trak, [Nathan] upgraded the electronics to a ...
Created by MIT, the Logo Turtle was a three-wheeled machine used to help teach the Logo Programming Language. Children could direct the Turtle, which resembled a moving dome, by inputting computer ...
Although the LOGO programming language allowed for some lengthy instructions for the turtle, it was limited. Alice, on the other hand, uses the animation environment to teach amazingly complex ...
Cross posted from our friend Aaron Rowe at Wired Science: Forty years ago, researchers developed a programming language that would become a brilliant educational tool. As I remember it, LOGO was a ...
And as in the LOGO programming language, when the turtle moves, it leaves behind a trail that draws various shapes and lines on the screen. For this review, I solicited help from a third-grader ...