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ModDB user _chillo released a new mod this week that replaces most of the original Doom's 2D sprites with 3D voxels. One might think the change would clash with the game's visual identity, but if ...
"When we started on the project back in December, I really wanted to find a way to make 2D characters also work in 3D space. Being a Cave Story fan myself, I thought other fans would probably ...
The 3DNES project, as the name implies, extends the 2D sprites of the NES into the Z axis, ... training the emulator in how to detect specific objects and create good-looking 3D models for them.
Voxel Doom is a new graphics mod for the original Doom that turns the original 2D sprite-based enemies into fully-3D models. Now, replacing enemies with 3D version might sound like a big departure but ...
A Kotaku interview from the time details the process: Artists would convert the original drawings of characters into 3D models, then convert them back into 2D for a greater depth of motion.
Nvidia Research and others collaborated to create the DIB-R framework that can predict 3D properties from 2D images to create 3D models. ... “I think this is a very interesting domain,” Fidler ...
After 28 years, id Software's classic Doom has finally been voxelised, its 2D sprite graphics given an extra dimension in space thanks to modder Daniel Peterson - aka Cheelio - providing us with ...
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