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Whether you are using a high-level engine like Unity or Unreal, or a low-level API like OpenGL or DirectX, you need to know how to handle errors in 3D graphics code effectively and efficiently.
Mention the words 'Unreal' and 'Engine' to a PC gaming enthusiast, and they will no doubt immediately think of incredible-looking graphics, as demonstrated in the likes of Black Myth: Wukong ...
To make it much easier to code graphics, an API such as Direct3D or Vulkan is used (application programming interface), which requires shaders to be in a standard, common format. Related articles ...