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GPU Events: This case provides an example to show how to spawn particles based on other particles by using GPU Events. It creates a basic firework VFX. Flip Book on UI: Basics of flip book playback ...
Dynamic Resizing: Automatically adjusts the grid based on the amount and size of content. Unity UI Integration: Works smoothly with Unity’s standard UI components like RectTransform and Canvas.
They just shipped Unity 4.5 this week — so unless there are any more delays, the new UI system will ship in the next (and likely final) major patch before the release of 5.0.
Unity 6 Preview includes new features to make XR development easier, including ‘Composition Layers’ which can significantly increase the quality of text, UI, photos, and videos in XR.
The same kind of laser pointer used for object selection can also be used for UI interactions. This means that the built-in Unity UI system that developers are already used to can be used in VR.
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