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Unity finally addressed developers’ biggest questions about its new pricing model. Unity executive Marc Whitten participated in a fireside chat that addressed the company’s new pricing program ...
For smaller indie developers who use Unity Personal/Unity Plus, they'll have to pay Unity $0.20 per install once their game passes $200,000 in revenue over the last 12 months and 200,000 life-to ...
Unity’s new “per-install” pricing enrages the game development community Fees of up to $0.20 per install threaten to upend large chunks of the industry.
Game engine Unity has announced it will begin charging developers a fee every time a user installs their game. That's even if someone's just installing games they already own on a new computer.
Unity‘s new fees – which will charge developers every time that their game is installed – have been incurring ire from those who use the software engine to make a living.. READ MORE: Why ...
Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed. Review bombing, meet revenue ...
Unity is putting a new pricing model into effect on Jan. 1, 2024, tying a fee to game installs. The game industry is not happy about it.
For game artists, it is important to focus on how assets are created in Unity or how they can be imported from other sources. Unity assets include sprites, tiles, 3D models, textures, sounds, and ...
Unity 6 can be downloaded here, and is the company's "most stable and best-performing version of Unity" yet that has been built, tested, and refined in partnership with game developers around the ...
In response, Unity “[acknowledged] the confusion and frustration” and re-addressed developers’ concerns in a post to X on September 13. “More than 90 per cent of our customers will not be ...