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This guide will help you create a headless server on Edgegap for a Unity project using Netcode for GameObjects as its networking solution.
This repository contains a sample project demonstrating the implementation of Netcode for Game Objects in Unity. Netcode for Game Objects is a network library for Unity that simplifies the process of ...
Unity’s multiplayer capabilities enable you to host countless players in the same project, locally or through networked servers. This feature makes Unity a powerful platform for multiplayer game ...
Croquet's goal is to make multiplayer game development as easy as single player. With no netcode to develop or manage, developers can focus on the player experience.
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