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Unity’s new “per-install” pricing enrages the game development community Fees of up to $0.20 per install threaten to upend large chunks of the industry.
For smaller indie developers who use Unity Personal/Unity Plus, they'll have to pay Unity $0.20 per install once their game passes $200,000 in revenue over the last 12 months and 200,000 life-to ...
Unity is running a "live fireside chat" today to answer questions, and has summarized the new version of its fee proposal with an FAQ, which includes more specifics than I've relayed about changes ...
Unity games are getting better facial animations, water simulation, vegatitation, and more according to a GDC talk today focused on the 2023 Unity roadmap. Skip to main content.
Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user ...
The Made with Unity splash screen will be optional for games developed with Unity 6, set to launch later this year. Starting January 1, 2025, Unity Pro will see an 8% price increase, raising the ...
Unity angered lots of game developers earlier today when it unveiled its upcoming Unity Runtime Fee program, which takes a cut every time a Unity game is installed.It is particularly harsh for ...
UPDATE Sept. 20, 2023: Terraria developer Re-Logic has also thrown its support against Unity's policy changes, committing to donating $100,000 to two emerging game engines, and an additional ...
Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.