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These folks will be able to continue using the free version of the engine until they make $200,000, doubling the previous cutoff. They won't have to include the Unity splash screen on startup, either.
Unity also said no game with less than $1 million in revenue for the preceding 12 months will pay the fee. Whitten sounded a conciliatory tone as the company does damage control over its roundly ...
Unity 5.0’s New Tricks: Real-Time Global Illumination — the over-simplified version: the lighting system used by games like Battlefield 4 and Eve Online (a system called “Enlighten”) for ...
They'll also have the option to remove the Made with Unity splash screen from their games starting with Unity 6, which will arrive later this year. On the flipside, ...
Unity, the popular "build once, deploy anywhere" 3D game engine, is going 2D. At the company's UNITE conference in Vancouver this morning, CEO David Helgason announced three things: official ...
Unity Pro and Unity Enterprise developers are being given the option of avoiding the Runtime Fee in favor of a 2.5% revenue share for the company, based on a developer's self-reported revenues, or ...
If you’re a Unity Personal user (the free version) or a Unity Plus user, you’ll be charged the fee once your game hits 200,000 lifetime installs, and has made $200,000.
Unity games are getting better facial animations, water simulation, vegatitation, and more according to a GDC talk today focused on the 2023 Unity roadmap. Skip to main content Monopoly Go Dice Links ...
Games which are subject to the Runtime Fee (they've made $1M in the past 12 months and have been installed more than 1M times) can opt for a 2.5% revenue share instead, and will always be billed ...
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