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AUTHOR:André LaMothe PUBLISHER:SAMS, 2003 PAGE COUNT:1,759 That's right - 1,752 pages, a whole lot of code, a few chunks of math, and very little space wasted on pictures. Mr. LaMothe ...
Writing graphics software gets much easier: New programming language yields code that’s much shorter and clearer -- but also faster Date: August 1, 2012 ...
Graphics programming has changed a lot in the past ten years or so. It’s just as technical as before, but things that used to be low-level and code-driven are transitioning to be high-level and ...
What’s so hard about doing non-graphics programming on a GPU? What do IBM's Cell, NVIDIA's CUDA, and AMD's CTM all have in common? They're … ...
Programming tools that harness the computing power of CPUs and graphics processors have been updated, bringing more parallel programming capabilities to the table. Standards-setting firm Khronos ...
I've recently discovered though, that it's really not very hard. In fact, it's almost easy and a lot of fun—thanks to the Irrlicht 3-D graphics engine. The Irrlicht 3-D graphics engine is written in ...
An introduction to the programming principles, methods and techniques of computer graphics. The course covers general graphics methods and techniques, graphics transformations, drawing algorithms, 3D ...
The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. Skip to main content ABC ...