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The 1980 computer game Rogue used procedural generation to create unique dungeons every time the player died. The huge, scrolling level in the shooter River Raid , published for the Atari 2600 in ...
The Procedural Generation Jam 2016 ended today, giving amateur and professional designers a chance to create some organized chaos. From endless shooters to infinite meadows, ‘Proc Jam’ offers ...
Easily the most ear-catching part of Bethesda’s recent presentation on Starfield, their upcoming Xbox exclusive, was that it would have 100 star systems and 1,000 planets to explore.
Xenoblade Chronicles 3 developer Monolith Soft has revealed that it used significant procedural generation to cope with the vast increase in assets required to build the world of the critically ...
Procedural generation is hardly a new thing in games and game development, and the description here hasn't given away any details on the extent to which it's actually being utilized ...