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The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X.
Open Graphics Library (OpenGL) is a cross-language, cross-platform API for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to ...
ATI has released as open source an application that assists developers in converting Windows DirectX 9 HLSL graphics code into GLSL, which can be used on the Mac.
Hey there arsians. I program a bit in DirectX making some small trivial games and I was wondering about the differences between DirectX and OpenGL graphics hardware, which leads me to my questions ...
Rivals include Apple’s Metal and Microsoft’s DirectX technology. OpenGL was first created 25 years ago, but the architecture for graphics chips has changed dramatically.
One of DirectX's three co-creators, Alex St. John, explains why Apple's Metal is such a blow to OpenGL, and what it means in the long run.
OpenGL 4.0 is compatible with a technology called OpenCL that's designed to let graphics chips handle many chores that otherwise would be the work of the main processor.
'OpenGL has largely been tracking that, rather than coming up with new methods. The geometry shader, for example, which came in with Vista and DirectX 10, is wholly Microsoft's invention in the ...
Valve has made Dota 2's Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2 ...
Following Mantle API, DirectX and OpenGL will start offering low-level access to provide more efficient ways of programming graphic grads. This will help to reduce the CPU overhead in Direct3D and ...
First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics ...
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