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Unity’s new “per-install” pricing enrages the game development community Fees of up to $0.20 per install threaten to upend large chunks of the industry.
As Unity has progressed from version 5.0 to the newly released version 5.4 beta in the last year, they've put a lot of work into this problem. You can see a lot of those changes in the above video ...
Unity's website states that developers using Unity won't be charged an install fee until their game makes at least $200,000 in revenue and surpasses 200,000 installations.
Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.
Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user ...
Starting January 1st, 2024, all games that use the Unity engine will be charged 20 cents (USD) for each game installation, once it hits a threshold of 200,000 downloads and $200,000 in revenue.
Game developers who use Unity are less than thrilled about the merger. Andreia Gaita , who runs game porting studio Spoiled Cat, tweeted that, "A game engine is the thing that you use to build and ...
Unity CEO John Riccitiello came to TechCrunch Disrupt SF to give everyone an update on the world’s most popular game engine. You might not be aware that most of the games you’re playing ...
Unity’s engine is one of a handful of software development tool sets in the video game industry. Developers can use the tools to create 3-D character models that can run, jump and shoot enemies ...
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