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Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user ...
Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.
Unity's website states that developers using Unity won't be charged an install fee until their game makes at least $200,000 in revenue and surpasses 200,000 installations.
One of the most popular game development tools in the world announced new fees for using its service. It has left Australian game developers angry and perplexed — and could have ramifications ...
The new per-installation charge coming to the Unity game engine has been met with universal condemnation across the game industry.
The cross-platform game engine company, a pillar of the industry, reverts to its previous pricing structure with new cost adjustments effective January 2025.
It is particularly harsh for smaller developers using Unity Personal, as they will be $0.20 per install if their game makes over $200,000 within 12 months and gets over 200,000 lifetime game installs.
In the past, Unity said that half of mobile games run on Unity. But it turns out Unity now also powers a lot of games on gaming consoles and computers. “It’s pretty much half of all games period.
That "Unity look" is the result of so many new developers using the same Unity Engine default materials, assets, lighting effects, and shaders in their games.
Unity, maker of the popular Unity Game Engine, has filed to go public — and the numbers revealed in its S-1 filing show the company is more of a rival to Epic than we thought.
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