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Rasterization draws entire shapes — triangles, lines and rectangles — into the frame buffer and the screen is typically updated all at once. Crude Circles You may have noticed I didn’t ...
For each triangle in the scene, the rasterization engine determines if the triangle overlaps each pixel. If it does, that triangle's color is applied to the pixel.
Tile-based rasterization essentially means that each triangle-based, three-dimensional scene is split up into tiles, and each tile is broken down (rasterized) into pixels on the graphics chip ...
The triangle, you see, is "the fundamental building block of computer graphics. So says a blog post from Nvidia CEO Jen-Hsun Huang. He's talking about a process called rasterization, or the ...