News

Add a description, image, and links to the triangle-rasterization topic page so that developers can more easily learn about it ...
SFU CMPT 361 Assignment 3: Rasterizing Lines and Triangles! In this assignment, you will implement rasterization algorithms that allow you to draw lines and solid triangles! You can change the ...
Rasterization draws entire shapes — triangles, lines and rectangles — into the frame buffer and the screen is typically updated all at once. Crude Circles You may have noticed I didn’t ...
Rasterization is the process of converting geometric shapes, such as triangles, into pixels on a screen. It is a fundamental technique in computer graphics, used for rendering 3D scenes, 2D ...
In this paper, the author modifies the triangle rasterizationa and texture coordinate interpolation algorithm. The new algorithms reduce the time of triangle rasterization and texture coordinate ...
For each triangle in the scene, the rasterization engine determines if the triangle overlaps each pixel. If it does, that triangle's color is applied to the pixel.
Tile-based rasterization essentially means that each triangle-based, three-dimensional scene is split up into tiles, and each tile is broken down (rasterized) into pixels on the graphics chip ...
Recently, sort-middle triangle rasterization, implemented as software on a manycore GPU with vector units (Larabee), has been proposed as an alternative to hardware rasterization. The main reasoning ...