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As New York University’s Game Center at the Tisch School of the Arts gears up for Practice–its annual conference devoted entirely to game design of all kinds–Macklin chatted with Game Center ...
Grimes told Offworld why she decided to create a game about anxiety. “Games have always sort of just been there for me, not purely as escapism but also in a very productive way.
Designing games for teenage girls can be a gold mine on the iPhone or Android mobile devices. But it’s also pretty tricky, if you happen to be a male game designer in your 40s.
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