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Key points: Neurodiversity deserves a place in game-based learning design How to weave video game principles into the classroom 3 ways educators leverage gamification strategies For more news on ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Portland, OR , Aug. 16, 2022 (GLOBE NEWSWIRE) -- According to the report published by Allied Market Research, the global game-based learning market generated $16.2 billion in 2021, and is expected ...
Delray Beach, FL, July 03, 2025 (GLOBE NEWSWIRE) -- The Game-based Learning Market is projected to grow from USD 6.23 billion in 2025 to USD 17.82 billion by 2030, at a CAGR of 23.4% during the ...
Game-based learning refers to just adding games, such as digital web games, or physical puzzle/board games, to make lessons more entertaining. We need to carefully select games that are designed to ...
This research suggests that integrating game-based learning and micro-learning techniques into standardized test preparation can simultaneously improve performance and reduce anxiety. This is also ...
This study aimed to use a game-based learning (GBL) module with multi-scaffolding and mobile technology for high school students with mild intellectual disabilities (MID) to assist them in learning ...
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