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Flow plug-in for Unreal Engine is a design-agnostic event node editor. It provides a graph editor tailored for scripting flow of events in virtual worlds. It's based on a decade of experience with ...
flow-engine-prototype. A prototype flow base programming language/environment. Using Web assembly as it runtime for the nodes. The runtime can be found under flow_engine. The standard library can be ...
There are different ways to use Assembly for game graphics programming, depending on the platform, the engine, and the level of abstraction. One way is to use Assembly as the main language for the ...
This paper is to demonstrate the technology and theories to improve the immersive user experience in E-sports game. The example in the paper is the first person shooting (FPS) E-sports game we have ...