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DirectX 12 was designed from scratch to provide the infrastructure for these advanced applications. DirectX 12 will mirror many of the improvements AMD implemented in its own Mantle API.
Following Mantle API, DirectX and OpenGL will start offering low-level access to provide more efficient ways of programming graphic grads. This will help to reduce the CPU overhead in Direct3D and ...
Michael McWhertor is a journalist with more than 17 years of experience covering video games, technology, movies, TV, and entertainment. The next major version of Microsoft’s DirectX API will be ...
Speaking to bit-tech for a forthcoming Custom PC feature about the future of OpenGL in PC gaming, Carmack said 'I actually think that Direct3D is a rather better API today.' ...
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Direct3D hardware tends to use a compression algorithm called S3TC, but this is proprietary, and to use S3TC you must pay royalties to HTC. OpenGL forbids the use of non-free algorithms, so it ...
When DirectX 11 launched with Windows 7, it was shortly released on Windows Vista as well; however with DirectX 11.1, Microsoft only released some features of the new graphics API some weeks after ...