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Graphs and data visualizations are great ways of bringing data to life and communicating key insights at a simple glace. However, unless graphs, charts and dials are extremely well designed many ...
In 1956, the 26-year-old Dutch computer scientist Edsger Dijkstra wanted to write a program that would show off the capabilities of a brand-new computer called the ARMAC. While shopping with his ...
Graph matching remains a core challenge in computer vision, where establishing correspondences between features is crucial for tasks such as object recognition, 3D reconstruction and scene ...