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eWEEK 30: Client/server applications were heavily promoted in the 1990s as an effective way to harness the power of PCs connected to corporate networks. But the model just wasn’t scalable.
Client-server computing does not depend on specific hardware. Instead, it’s simply a computing model that has evolved under various hardware and network constraints.
The client-server model is nothing new of course: it's the way traditional applications have been built for years, with rich client applications talking to server-side applications.
Some of the most innovative and revolutionary results occur when methods from one field are combined with methods from another. Networked file systems, digital signal processing and graphical user ...
We moved that to the desktop in the earliest days of client/server computing. Related content. opinion Why you’ll speak 20 languages by Christmas. By Mike Elgan. Mar 20, 2025 6 mins.
In the 1980s, “client-server” computing was all the rage. This was the system developed for (mostly) personal computers set up in apposition to the mainframe computing of the 60s and 70s.
This book is the right choice for systems analysts, programmers, managers, marketing and sales people, instructors, and students--anyone who needs to keep up with new directions in the computing scene ...
Everything old is new again-desktop virtualization moves computing from current fat-client server architecture back to a model similar to times past. What is now device-oriented will become ...
The client-server model allows your small business to create software that a wide range of hardware can access. When you consolidate the entirety of the application's data and process intensive ...
The biggest problem with the thin-client model is speed, with applications running slower off the server. The technology is not here right now. We are running PCs at 100Mbps and the bandwidth can ...
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