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Learn how to use sprite sheets, which are images that contain multiple sprites or frames of animation, to optimize your 2D graphics rendering performance and create smooth animations.
OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that ...
Following is what you need for this book: This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in ...
Book Description OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D ...
OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that ...