Bethesda Game Studios, the American video game developer that is widely celebrated for its series of action role-playing ...
Todd Howard has talked about Bethesda's approach to game design before. And it would seem the studio has been beaten at its ...
Howard, who serves as executive producer and director at Bethesda Game Studios and was most recently game director on ...
Shattered Space may also serve as a bellwether for how much Bethesda wants to keep investing in Starfield given pressure from ...
Todd Howard talks about what makes Starfield stand out amongst other games by Bethesda and why it holds an edge over them.
Bethesda Game Studios boss Todd Howard in an interview with BAFTA stated Bethesda games are "irresponsibly large" due to the team cutting very little content from their games.
Former Bethesda designer Bruce Nesmith says Todd Howard is an absolute workhorse who just happens to be "incredibly ...
Todd Howards admits Bethesda cuts very little from its games, leading Skyrim, Fallout 4, and Starfield to be "irresponsibly large" ...
One of those things that slipped through the back door was the Prydwen, the Brotherhood of Steel's airship as seen in Fallout ...
Todd Howard, the director of Bethesda Game Studios, is letting players know why the studio's games are always so ridiculously large.
WASHTENAW COUNTY, MI - Two candidates will face off Nov. 5 in the Augusta Township supervisor election. Democrat Cath Howard ...
But Bethesda veteran Todd Howard admits that the size of their role-playing games is downright irresponsible at times, and in a BAFTA interview (via Insider Gaming) he now tells us why the games are ...